![]() ![]() So today I decided to finally make a tutorial for those who have absolutely no clue what their doing. You've been scared from the idea of chopping it up in a rendering program because it all seems so complicated and you can't find a tutorial on how to do the thing. ![]() obj files, and if you remember correctly wavefront objects don't save bones. You've learned the proxies and bested the custom models but there's just one thing that's been in the back of your head about this the ability to turn a custom playermodel you found somewhere on the workshop or the re upload graveyard at, but theres just one problem. When you've finished with this you should get a perfect looking model with barely any clipping issues and something that will make you look like the coolest kid on the block.So by now you've probably gotten pretty good at prop placement in pac3. After every model you chop off export it as an obj and fit it on to your model. If you have it in your mindset that you can do this without any breaks you'll eventually start going nowhere and become incredibly frustrated. Do not, I repeat, Do not try and do something like this all in one sitting, if you get easily tired from doing things such as these you will notice that you'll keep getting tired which leads to getting frustrated. Remember to take a break everyone once and a while to have some fun, eat and drink, and empty your bowels and bladder. When you feel ready, start chopping up your model in any way you see fit. What you're going to be doing is chopping up your model in such a way that every single bone in your pac skeleton will be replaced with something from the model. Go ahead and open up blender and have garrysmod running in the background with your pac3 ready. If you're a masochist and everything needs to be perfect then chances are you're doing this way. ![]()
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